Action Namespace
Core Definition
Action frames foreground the AGENTIVE ROLE with emphasis on activities and processes performed by sentient agents, where the activity itself is the primary semantic content rather than any resultant state or change. These frames center on what agents do - the actions they perform - independent of whether those actions produce specific outcomes or results.
Theoretical foundation: Action frames encode the basic template:
ACT(Agent, Activity)
[with optional: MANNER(how)]
[with optional: LOCATION(where)]
[with optional: TIME(when)]
Unlike causatives which encode CAUSE(x, BECOME(State(y))), action frames encode agentive activity without requiring a resultant state. The agent is the primary participant, and the activity or process is profiled, not the outcome.
Key characteristics:
- Agent-centric: A sentient, volitional agent is required
- Process/activity-oriented: The doing itself is semantically salient
- Atelic (typically): No inherent endpoint or required result state
- Agentive: Involves intentional, voluntary actions (though degree varies)
- Dynamic: Involves change/happening over time
Vendler aspectual class: Primarily Activities (atelic, durative processes) but can include some Accomplishments when focus is on process rather than result
Philosophical grounding: Action frames capture what is central to Action Theory in philosophy - intentional behavior by agents. They relate to agency, volition, and intentional action without necessarily requiring causation of external changes.
Activity Types: Major Domains
Action frames divide into several major subtypes based on the kind of activity performed.
Motion Activities
Definition: Activities involving physical displacement or movement of the agent's body through space, where the motion itself is the primary content (not the path or goal).
Semantic template: ACT(Agent, Motion_Activity)
Examples:
a) Manner of motion (no specified path):
João correu (João ran)
- Agent: João
- Activity: running
- No specified path or goal
- Atelic: can continue indefinitely
Maria nadou (Maria swam)
- Agent: Maria
- Activity: swimming
- No endpoint specified
Pedro voou (Pedro flew)
- Agent: Pedro
- Activity: flying
b) Self-propelled motion:
João pulou (João jumped)
Maria saltou (Maria leaped)
Pedro danƧou (Pedro danced)
Properties:
- Agent moves their own body
- No required Patient or Theme
- Activity can be iterated or prolonged
- Compatible with durative expressions: João correu por duas horas
Contrast with Transition namespace:
- Action: João correu (focus on activity of running)
- Transition: João foi para casa (focus on path from source to goal)
Work and Labor Activities
Definition: Activities involving productive work, effort, or labor where the agent engages in goal-directed but not necessarily result-producing actions.
Semantic template: ACT(Agent, Work_Activity)
Examples:
a) General work:
João trabalhou (João worked)
- Agent: João
- Activity: working
- No specific product mentioned
- Atelic: *trabalhou por oito horas*
Maria estudou (Maria studied)
- Agent: Maria
- Activity: studying
- Process of learning (not result)
Pedro pesquisou (Pedro researched)
- Agent: Pedro
- Activity: researching
b) Domain-specific labor:
João ensinou (João taught)
Maria dirigiu (Maria drove)
Pedro escreveu (Pedro wrote)
Note: Some of these verbs can also be causative when they have objects with clear results:
- Pedro escreveu (Action - writing activity)
- Pedro escreveu um livro (Causative - created a book)
Properties:
- Agent engages in effortful activity
- May or may not produce tangible results
- Often professional or skilled activities
- Can be bounded by time: trabalhou das 9h Ć s 17h
Performance and Expression Activities
Definition: Activities involving expressive, performative, or communicative actions where the agent produces sounds, movements, or expressions.
Semantic template: ACT(Agent, Performance_Activity)
Examples:
a) Vocal/sound production:
João cantou (João sang)
Maria gritou (Maria shouted)
Pedro falou (Pedro spoke)
Ana murmurou (Ana murmured)
b) Musical performance:
João tocou (João played [an instrument])
Maria danƧou (Maria danced)
c) Physical expression:
João gesticulou (João gestured)
Maria acenou (Maria waved)
Pedro sorriu (Pedro smiled)
Properties:
- Produces perceptible output (sound, movement)
- Often communicative intent
- Can be artistic or expressive
- May have audience or may be solo
Interaction and Social Activities
Definition: Activities involving social interaction, communication, or coordinated action with others.
Semantic template: ACT(Agent, Social_Activity, [with_Participant])
Examples:
a) Conversational:
João conversou (com Maria) (João conversed with Maria)
Maria discutiu (com Pedro) (Maria discussed with Pedro)
Pedro debateu (Pedro debated)
b) Collaborative:
João colaborou (João collaborated)
Maria participou (Maria participated)
Pedro cooperou (Pedro cooperated)
c) Competitive:
João competiu (João competed)
Maria lutou (Maria fought)
Pedro disputou (Pedro contested)
Properties:
- Involves other participants (explicit or implicit)
- Often reciprocal or mutual actions
- Social or interpersonal context
- May be cooperative or adversarial
Bodily and Physiological Activities
Definition: Activities related to basic bodily functions and physiological processes under volitional control.
Semantic template: ACT(Agent, Bodily_Activity)
Examples:
a) Basic bodily functions:
João respirou (João breathed)
Maria dormiu (Maria slept)
Pedro comeu (Pedro ate)
Ana bebeu (Ana drank)
b) Postural activities:
João sentou (João sat down)
Maria levantou (Maria stood up)
Pedro deitou (Pedro lay down)
Properties:
- Involve agent's body
- Some voluntary, some semi-automatic
- Basic survival or comfort functions
- Often intransitive
Cognitive Activities
Definition: Mental activities where the agent engages in cognitive processes (thinking, planning, imagining) as activities in themselves.
Semantic template: ACT(Agent, Cognitive_Activity, [about_Content])
Examples:
a) Thinking activities:
João pensou (João thought)
Maria refletiu (Maria reflected)
Pedro imaginou (Pedro imagined)
Ana considerou (Ana considered)
b) Planning activities:
João planejou (João planned)
Maria organizou (Maria organized)
Pedro preparou (Pedro prepared)
Properties:
- Mental/cognitive domain
- Agent has control over process
- Can take propositional complements
- Often purposeful or goal-directed
Agentivity and Control
A defining feature of Action frames is the presence of an Agent - a sentient entity with volitional control over the action.
Properties of Agents in Action Frames
1. Sentience: The agent is a conscious, sentient being
ā JoĆ£o correu (JoĆ£o ran - sentient agent)
ā *A pedra correu (The stone ran - inanimate, cannot be agent of running)
2. Volition: The agent has volitional control
ā JoĆ£o decidiu correr (JoĆ£o decided to run - volitional)
ā JoĆ£o correu voluntariamente (JoĆ£o ran voluntarily)
3. Intentionality: The agent intends to perform the activity
ā JoĆ£o correu para se exercitar (JoĆ£o ran to exercise - purposeful)
ā JoĆ£o trabalhou deliberadamente (JoĆ£o worked deliberately)
4. Responsibility: The agent is responsible for the action
ā JoĆ£o Ć© responsĆ”vel por ter corrido (JoĆ£o is responsible for having run)
Diagnostic Tests for Agentivity
Test 1: Imperative Agentive actions can take imperative form:
ā Corre! (Run!)
ā Trabalhe! (Work!)
ā Cante! (Sing!)
Test 2: Purpose clauses Compatible with para + infinitive (in order to):
ā JoĆ£o correu para se exercitar (ran in order to exercise)
ā Maria trabalhou para ganhar dinheiro (worked in order to earn money)
Test 3: Manner adverbs of intentionality
ā JoĆ£o correu deliberadamente (ran deliberately)
ā Maria trabalhou cuidadosamente (worked carefully)
Test 4: "Decidir" (decide to) Can be embedded under decision verbs:
ā JoĆ£o decidiu correr (decided to run)
ā Maria decidiu trabalhar (decided to work)
Telicity and Aspect
A crucial property distinguishing Action frames from Causative frames is telicity - whether the event has an inherent endpoint.
Atelic Activities (Most Action Frames)
Definition: Activities with no inherent endpoint - they can continue indefinitely and don't culminate in a specific result state.
Vendler class: Activities
Examples:
João correu (João ran)
Maria trabalhou (Maria worked)
Pedro cantou (Pedro sang)
Aspectual properties:
1. Compatible with durative "por X tempo" (for X time):
ā JoĆ£o correu por duas horas (ran for two hours)
ā Maria trabalhou por oito horas (worked for eight hours)
2. Incompatible with "em X tempo" (in X time - completion):
ā *JoĆ£o correu em duas horas (ran in two hours - odd without coercion)
ā *Maria trabalhou em oito horas (worked in eight hours - odd)
3. Compatible with progressive:
ā JoĆ£o estĆ” correndo (JoĆ£o is running)
ā Maria estĆ” trabalhando (Maria is working)
4. No specific result state:
JoĆ£o correu ā ā *JoĆ£o estĆ” corrido (no result state)
Maria trabalhou ā ā *Maria estĆ” trabalhada (no result state)
5. "Parar de" (stop) test: Atelic activities can be stopped at any point without canceling the activity:
ā JoĆ£o parou de correr (JoĆ£o stopped running - still counts as having run)
ā Maria parou de trabalhar (Maria stopped working - still counts as having worked)
Telic Accomplishments (Some Action Frames)
Some action frames can be telic when they involve activities with inherent endpoints or when bounded by objects/complements.
Examples:
João escreveu uma carta (João wrote a letter)
- Activity: writing
- Endpoint: completed letter
- Can be Action (focus on writing activity) or Causative (focus on created letter)
Maria correu um quilƓmetro (Maria ran a kilometer)
- Activity: running
- Endpoint: one kilometer distance
- Bounded activity becomes telic
Aspectual shift: Adding measure phrases or objects can shift atelic to telic:
Atelic (unbounded):
João correu (por uma hora) - activity focus
Telic (bounded):
João correu um quilÓmetro (em 10 minutos) - accomplishment with endpoint
Transitivity and Argument Structure
Action frames vary in their argument structure and transitivity.
Intransitive Actions (Most Common)
Structure: Agent (subject) only, no object
Examples:
João correu (João ran)
Maria dormiu (Maria slept)
Pedro trabalhou (Pedro worked)
Ana danƧou (Ana danced)
Properties:
- Single argument (Agent)
- No Patient or Theme affected
- Activity is self-contained
- Agent is both doer and only participant
Transitive Actions with Non-affected Objects
Some actions can take objects, but the objects are not affected or changed (contrast with Causative):
Examples:
João tocou o violão (João played the guitar)
- Object: violão (guitar)
- Guitar is instrument, not affected entity
- No change to guitar's state
Maria dirigiu o carro (Maria drove the car)
- Object: carro (car)
- Car is instrument of driving
- No change to car's state (assuming normal operation)
Diagnostic: Object is not affected/changed
ACTION: JoĆ£o tocou o violĆ£o ā ViolĆ£o nĆ£o mudou (Guitar didn't change)
CAUSATIVE: JoĆ£o quebrou o violĆ£o ā ViolĆ£o mudou (quebrado) (Guitar changed - broken)
Actions with Oblique Complements
Many actions take oblique complements (PPs) rather than direct objects:
Examples:
João conversou com Maria (João conversed with Maria)
- Oblique: com Maria
- Reciprocal/social activity
Maria participou do evento (Maria participated in the event)
- Oblique: do evento
- Locative/involvement
Pedro falou sobre polĆtica (Pedro spoke about politics)
- Oblique: sobre polĆtica
- Topic/content
Manner and Modification
Action frames are often specified or modified by manner expressions, indicating how the action is performed.
Manner Adverbs
Examples:
João correu rapidamente (João ran quickly)
Maria trabalhou cuidadosamente (Maria worked carefully)
Pedro cantou alegremente (Pedro sang happily)
Ana danƧou graciosamente (Ana danced gracefully)
Types of manner:
- Speed: rapidamente, lentamente, depressa
- Care: cuidadosamente, descuidadamente
- Attitude: alegremente, tristemente, entusiasticamente
- Quality: bem, mal, perfeitamente
Manner-of-Action Verbs
Some verbs lexicalize specific manners of more basic actions:
Motion:
- Basic: mover-se (move)
- Manner-specific: correr (run), andar (walk), rastejar (crawl), saltar (jump)
Speaking:
- Basic: falar (speak)
- Manner-specific: gritar (shout), sussurrar (whisper), murmurar (murmur)
Working:
- Basic: trabalhar (work)
- Manner-specific: esforƧar-se (exert oneself), labutar (toil), dedicar-se (dedicate oneself)
Diagnostic Tests for Action Frames
Test 1: Agentivity Tests
Imperative:
ā Corra! (Run!) ā ACTION
ā *Quebre! (Break! - requires object) ā CAUSATIVE
ā *Ocorra! (Occur! - no agent) ā EVENTIVE
Test 2: Telicity Tests
"Por X tempo" (for X time):
ā JoĆ£o correu por duas horas ā ACTION (atelic)
? JoĆ£o quebrou o vaso por duas horas ā CAUSATIVE (odd - telic event)
"Em X tempo" (in X time):
? JoĆ£o correu em duas horas (odd without endpoint) ā ACTION
ā JoĆ£o quebrou o vaso em um segundo ā CAUSATIVE (telic)
Test 3: Result State Test
Does action entail verifiable result state?
ACTION: JoĆ£o correu ā ā *JoĆ£o estĆ” corrido (no result state)
CAUSATIVE: JoĆ£o quebrou o vaso ā ā O vaso estĆ” quebrado (result state exists)
Test 4: Transitivity Test
Can occur intransitively with agent only?
ā JoĆ£o correu ā ACTION (intransitive agent activity)
ā *JoĆ£o quebrou ā CAUSATIVE (requires object)
Test 5: Purpose/Goal Modification
Compatible with purpose clauses?
ā JoĆ£o correu para se exercitar (ran to exercise) ā ACTION
ā JoĆ£o quebrou o vaso para irritar Maria (broke to annoy) ā CAUSATIVE
Both compatible, so not distinctive alone
Test 6: Activity Continuation
Can be stopped and restarted without negating the activity?
ā JoĆ£o parou de correr e depois continuou ā Still counts as "ran"
ā *JoĆ£o parou de quebrar o vaso e depois continuou ā Odd (breaking is punctual)
Boundary Cases and Namespace Overlaps
Action frames have important boundaries with several other namespaces.
Action vs. Causative
Core distinction: Result-orientation and telicity
Action (Process-oriented, atelic):
João correu (João ran)
- Focus: activity of running
- No required result
- Atelic: *correu por uma hora*
- ACT(João, run)
Causative (Result-oriented, telic):
João quebrou o vaso (João broke the vase)
- Focus: result (broken vase)
- Clear result state
- Telic: *quebrou em um segundo*
- CAUSE(João, BECOME(broken(vaso)))
Ambiguous cases:
João empurrou Maria (João pushed Maria)
- Action reading: Activity of pushing (process focus)
- Causative reading: Caused Maria to move/fall (result focus)
João escreveu (João wrote)
- Action reading: Writing activity (João escreveu por horas)
- Causative reading (with object): Created text (João escreveu um livro)
Classification guideline:
- Has clear, independently verifiable result? ā Causative
- No clear result, focus on activity? ā Action
- Ambiguous? ā Context-dependent or dual classification
Action vs. Eventive
Core distinction: Agency - presence of volitional agent
Action (Agent required):
João correu (João ran)
- Sentient agent: João
- Volitional activity
- Can take imperatives: *Corra!*
Eventive (No agent required):
Choveu (It rained)
O vento soprou (The wind blew)
- No volitional agent
- Natural phenomena
- Cannot take imperatives: ā *Chova!*
Clear boundary: If sentient, volitional agent is required and profiled ā Action; if agent is absent or not required ā Eventive
Action vs. Experiential
Core distinction: Domain - physical/observable vs. mental/perceptual
Action (Observable activity):
João correu (João ran)
- Physical activity
- Externally observable
- Bodily movement
Experiential (Mental/perceptual):
João pensou (João thought)
- Mental activity
- Not externally observable
- Cognitive process
Overlap: Cognitive actions that are volitional
João pensou sobre o problema (João thought about the problem)
- Can be Action (volitional cognitive activity)
- Can be Experiential (cognitive process)
- Classification depends on whether focus is on agency or mental domain
Action vs. Inchoative
Core distinction: Profiled participant
Action (Agent profiled):
João correu (João ran)
- Agent is subject and focus
- Agentive activity
Inchoative (Theme profiled, no agent):
O vaso quebrou (The vase broke)
- Theme is subject
- No agent mentioned
- Focus on result/change
Clear boundary: Action requires agent; Inchoative focuses on affected entity without agent.
Action vs. Transition
Core distinction: Path/Goal vs. Activity
Action (Activity focus):
João correu (João ran)
- Focus: manner of motion (running)
- No specified path or goal
- ACT(João, run)
Transition (Path/Goal focus):
João foi para casa (João went home)
- Focus: path from source to goal
- Directed motion
- MOVE(João, to_Goal(casa))
Overlap: Motion verbs can sometimes be both
João correu para casa (João ran home)
- Action reading: Running activity with destination (correu is main verb)
- Transition reading: Directed motion via running (para casa is profiled)
Classification guideline:
- Path/Goal is central and profiled? ā Transition
- Manner of motion is central? ā Action
Summary Table: Action Frame Properties
| Property | Value | Example | Test |
|---|---|---|---|
| Agent | Required | JoĆ£o correu | Imperative: ā Corra! |
| Telicity | Atelic (typical) | correr, trabalhar | ā por X tempo |
| Result state | No (typical) | correu ā ā corrido | No result state adjective |
| Transitivity | Intransitive (typical) | João correu | No required object |
| Vendler class | Activity | correr, trabalhar | Durative, no endpoint |
| Domain | Physical/observable | correr, cantar | Externally perceivable |
Summary Table: Action vs. Other Namespaces
| Distinction | Action | Other Namespace | Key Diagnostic |
|---|---|---|---|
| vs. Causative | No result focus | Has result state | Result state test |
| vs. Eventive | Agent required | No agent | Agentivity tests |
| vs. Experiential | Observable activity | Mental/perceptual | Domain test |
| vs. Inchoative | Agent profiled | Theme profiled | Subject role |
| vs. Transition | Activity focus | Path/Goal focus | Path specification |
Comprehensive Diagnostic Test Battery
| Test | Action Result | Non-Action Result |
|---|---|---|
| Imperative | ā Natural | ā Odd or impossible |
| Agentivity | Requires agent | Agent optional/absent |
| Por X tempo | ā Compatible | ? Marginal (if telic) |
| Result state | ā No result | ā Has result (Causative) |
| Intransitive | ā Often | Varies by namespace |
| Purpose clause | ā Compatible | Varies |
| Manner adverbs | ā Natural | Varies |